Wrap'a'Gift

Hello everyone. For the Pico8 Advent Calender Jam 2019, I actually released a game. Yes, you read this sentence correctly, I brought myself to start, plan and finish a game in time and make it pretty. If you don’t know me, that’s quite impressive for my level of laziness. Introducing Wrap’a’Gift, a small rhythm game where you have to not only reproduce the pattern your helper shows you but do it in the same rhythm as the small elf does to wrap the gift like a pro! …

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LSDPatch-Redux

LSDJ, short for Little Sound DJ1, is a Gameboy music tracker designed to actually run on a Gameboy. It works like a charm and is still updated by its creator, Johan Kotlinski. This blog post won’t talk about this software. dun dun It’s going instead to talk about one of the available tools to extend its functionalities, LSDPatch, or rather my fork, LSDPatch-Redux. But first, I’m going to talk about how LSDJ is organized. …

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Pico8 Advent 2019

Hello everyone. Christmas is coming, so children are counting the days until the gift delivery. But why wait until the 24th to enjoy some presents? Why not enjoying the whole month1? Comes in the scene Advent Children calendars. To each day its treat or small toy, an appetizer for what to come. So, some active and awesome people in Pico-8‘s community decided once more to offer a game or a small scenery one day, one treat per day and this until the 24th, the big great day. …

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"Zeldalikelike" Devlog #00 - Plot and Rationale

And it all started with a tileset and a bet with a friend – Me. Everything starts with exposition It’s that day again. The Ritual. Today, another child will be given this challenge, this task. How many times have I seen those children leaving this place to never come back? Three, four? What’s the deal with the Ritual? What’s the deal with sending children and not us, the guards? Why should I say nothing about that? I’m both growing old of time and this. I want to seek the answers, I want to understand. – The protagonist …

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Nuclear Voxathrone : prototyping a clone

Hello there. First blog post of 2019, feeling like writing again. This time in english. I’m progressively moving from my native tongue for the lingua franca for multiple reasons -the main one being the desire to hone that skill- and what better subject I could start this year than talking a new project, right, right? A tale of royalties of barren territories Nuclear Throne is among my favorite games. It’s a quick’n’dirty twin-stick shooter in a post-apocalyptical setting where a ragtag band of mutants fight climate and hordes for the long desired and mysterious Nuclear Throne. …

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BW - a post-mortem

Hello. I’m writing this blog post to mention the fact I’m opening up an old and abandoned project’s sources for anyone’s curiosity. It was an attempt at porting a Pico8 project to Love2D for now forgotten reasons. It ended up as a sandbox project to test a few things. The source is here : Github Here's a screenshot of how it looked at one point And I’m going to copy the README of the source repository I just wrote for people that don’t want to check it out on the link. …

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Pico-8 Weekly January report

Hello everyone, this blog post is an attempt of a motnhly report of my Pico-8 weeklies. A bit late, though, I planned it to be posted around early February. If you’ve been following me on social networks, you could have seen me posting every Friday a new Pico-8 sketch since the first week of January. But first, I’ll write down a few words about that project. I love Pico-8. It took me some time to get down to make projects on it. …

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A year of Pico-8 sketches

A WIP version of Sphere. One of my favorites sketches.[^1] Hello everyone and happy new year! 2017 has been a hectic year, yet during this year, I got a few good things, such as finally getting a job in gamedev and getting inspired to make Pico-8 sketches. I’m not going to introduce again (beware, french inside) that little fantasy console, but those last months, it got a few updates which sparked a new interest in me to write down some small carts for it. …

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Writing an ECS engine from scratch

(Note : Désolé pour les francophones, ce billet a pour objectif premier d’être sur un autre site, en anglais.) Entity Component System is an interesting pattern. Instead of thinking a game entity as having data and logic, an ECS pushes you to move instead separate logic from data. Think as logic as a factory processing some raw material to craft an object. There are a lot of writing about ECS theory and conception, from vague explanation to explain the reasons behind storing entities in contiguous memory (we’ll get to that term later). …

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WalrusRPG : ImGUI et grilles et PIAF

Salut à tous! Rien de tel qu’un petit billet pour donner des nouvelles, à l’heure où les augmentations de température de 10°C se font présents dans la région, il est toujours plus intéressant de rester calé au frais, histoire de ne prendre pas de coup de chaud (ce qui peut arriver assez vite). Les projets de l’année scolaire étant (presque) terminés, il est temps de se consacrer un peu plus à ce bon vieux blog, histoire de se faire plaisir ainsi qu’aux projets qui sont plus ou moins toujours d’actualité. …

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