Pico8 Advent 2019

Hello everyone. Christmas is coming, so children are counting the days until the gift delivery. But why wait until the 24th to enjoy some presents? Why not enjoying the whole month1? Comes in the scene Advent Children calendars. To each day its treat or small toy, an appetizer for what to come. So, some active and awesome people in Pico-8’s community decided once more to offer a game or a small scenery one day, one treat per day and this until the 24th, the big great day. So, let’s introduce the Pico8 Advent 2019, which can you play here or by clicking on the picture I’m providing under this paragraph. …

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The Ducktato

A small note on this post: there is a good music to listen while reading this blog post and I can confirm as I’m typing this post while doing so: 300 MB, bu Neil Cicierega. youtube link. I didn’t know to start this blog post, but here it is. I got myself a “new” laptop. After my current one didn’t survive its first coffee cup, I was for a few weeks without a computer anymore, only with smartphones and a Raspberry Pi. Of course I had to do important stuff like scanning documents during that. Of course. …

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"Zeldalikelike" Devlog #00 - Plot and Rationale

And it all started with a tileset and a bet with a friend – Me. Everything starts with exposition It’s that day again. The Ritual. Today, another child will be given this challenge, this task. How many times have I seen those children leaving this place to never come back? Three, four? What’s the deal with the Ritual? What’s the deal with sending children and not us, the guards? Why should I say nothing about that? I’m both growing old of time and this. I want to seek the answers, I want to understand. – The protagonist …

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Zone Devlog #00 - Prelude

Hello there. I said in an earlier posts I had things to write off on this dusty place of a blog. Well, why not start with the biggest personal project I currently work on? …

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We're live, for the fourth time.

Wait, it was that easy? - Myself. Hey there. If you’re reading this blog post, it means the v4 has been deployed on Retroactive/Rétro-actif. It took me roughly ten minutes1, which was took me by surprise. I’ll still have to iron out the remaining kinks, like the lack of OpenGraph to get better integration in social media sites2 or the lack of thumbnail in the index page, which is discussible. I guess the best thing I could do around the workflow is a script to automatically deploy the latest blog post once a commit is done. Oh that can wait, right. …

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Hello V4

Hello there. Welcome in the Retroactive blog v4, I hope the wait was worth it. Do you happen to be struct by the blank canvas issue? The plain canvas that holds a creator from doing the first move? I also live that. But something also interesting with me is that I love gathering those canvases. …

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Nuclear Voxathrone : prototyping a clone

Hello there. First blog post of 2019, feeling like writing again. This time in english. I’m progressively moving from my native tongue for the lingua franca for multiple reasons -the main one being the desire to hone that skill- and what better subject I could start this year than talking a new project, right, right? A tale of royalties of barren territories Nuclear Throne is among my favorite games. It’s a quick’n’dirty twin-stick shooter in a post-apocalyptical setting where a ragtag band of mutants fight climate and hordes for the long desired and mysterious Nuclear Throne. It has lots of elements from roguelikes, making it a roguelite1 such as permadeath, random level generation and item/loot distribution. It’s a game mostly about guns, guns that spits fire, guns that launches other guns2, guns that shoots bouncing bullets… but also explosives or melee weapons (my favorite, it’s a real pleasure to play Ganonball with every enemy). …

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BW - a post-mortem

Hello. I’m writing this blog post to mention the fact I’m opening up an old and abandoned project’s sources for anyone’s curiosity. It was an attempt at porting a Pico8 project to Love2D for now forgotten reasons. It ended up as a sandbox project to test a few things. The source is here : Github Here's a screenshot of how it looked at one point And I’m going to copy the README of the source repository I just wrote for people that don’t want to check it out on the link. …

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Pico-8 Weekly January report

Hello everyone, this blog post is an attempt of a motnhly report of my Pico-8 weeklies. A bit late, though, I planned it to be posted around early February. If you’ve been following me on social networks, you could have seen me posting every Friday a new Pico-8 sketch since the first week of January. But first, I’ll write down a few words about that project. I love Pico-8. It took me some time to get down to make projects on it. It appeared to me more like a curiosity, a fun programming target, but it really shined on me after some time, as I learnt to love Lua through Love2D. I had a weird relationship with Lua beforehand, it felt like hard to get something done and I had a difficult itme to enjoy what I was doing. That’s just part of the past, now. I think I wouldn’t try to make a scene per week if I didn’t enjoy the process, right? …

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A year of Pico-8 sketches

A WIP version of Sphere. One of my favorites sketches.[^1] Hello everyone and happy new year! 2017 has been a hectic year, yet during this year, I got a few good things, such as finally getting a job in gamedev and getting inspired to make Pico-8 sketches. I’m not going to introduce again (beware, french inside) that little fantasy console, but those last months, it got a few updates which sparked a new interest in me to write down some small carts for it. …

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