Untitled Tactics Project - Devtober 2022 Postmortem

How the game looks so far. Hello there. I participated in the Devtober 2022 jam while I was starting a project in Godot, a tactics-like game prototype, as an experiment in pathfinding and then A.I. I wrote a postmortem on the public build page. Here’s the content of the postmortem rewritten here. Hello. This is it, October is almost done and I am writing this small postmortem to sum up what went through this month, even if it went faster than expected. …

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Six

There’s a quote that is usually misattributed to random geniuses of the past that says something in the lines of “What’s madness if not trying something again and again expecting a different result”. This blog post is about that and my obsession in cloning Mother 3’s battle engine. …

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Mother 3's 15th birthday

Remember, don’t cry until the end. Happy Birthday Mother3 As said in the video, Mother 3 is probably my favorite game. It had a strong lasting effect in my inspiration and my projects. I can’t really find another game that did so much on me. The story was the strongest point of the game, right before the music and the battle system, which I love a lot. Adding the realtime component through the HP/PP meter and the bash combo seems simple but it did the trick in keeping the battles fresh and entertraining. It’s almost magical how a “simple” change can do lots on the classical RPG formula. …

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SmileBASIC - First Impressions

I learnt how to program on calculators because I was bored in class and because they’re practical to bring around. True, they’re slow, even more sluggish today even though they have a punchier CPU than today, but boy did I had fun learning the bases of my future jobs back then. …

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From one Pico-8 cart to many

From the span of two evenings of doing some Pico-8 I went from hacking everything in one cart to having a workflow based on compression, serialization and outputing the result from many carts to a single one, increasing the reliability and speed of the process. And I’m still kinda surprised by how relatively easy it was. Let’s talk a bit about it. …

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Pico-8 Palette for Dwarf Fortress

On a sudden idea, I wondered how Pico-8’s palette would look in Dwarf Fortress. The result doesn’t look that bad, I’m giving it a spin to see how it looks in game. …

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Style Cleanup

Hello there. I’m working on a lengthier post than usual and I’m also using the occasion to clean a little bit more the blog’s style. …

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Some Palette Analysis

Hello. This won’t be a big post, I’m just writing a small blurb as a reason to upload those two Pico-8 “palette analysis”. …

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Wrap'a'Gift

Hello everyone. For the Pico8 Advent Calender Jam 2019, I actually released a game. Yes, you read this sentence correctly, I brought myself to start, plan and finish a game in time and make it pretty. If you don’t know me, that’s quite impressive for my level of laziness. Introducing Wrap’a’Gift, a small rhythm game where you have to not only reproduce the pattern your helper shows you but do it in the same rhythm as the small elf does to wrap the gift like a pro! …

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LSDPatch-Redux

2021 Update This project was merged back to upstream and the repository was archived. There’s absolutely no more reason to use Redux anymore now that Johan is actively reshaping the tool like nobody’s done before. Thanks for using Redux and supporting me. Original post LSDJ, short for Little Sound DJ1, is a Gameboy music tracker designed to actually run on a Gameboy. It works like a charm and is still updated by its creator, Johan Kotlinski. This blog post won’t talk about this software. dun dun …

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