Screen-8

A ficitional screen designed in Blender and has a screenshot of an old Pico-8 sketch I wrote years ago. Close up of the pixelsThe screen pixels are made by laying over transparent emissive red, blue and green circles. Render in the dark.The layers being emissive, they do emit light. The time to converge is slower though. …

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From one Pico-8 cart to many

From the span of two evenings of doing some Pico-8 I went from hacking everything in one cart to having a workflow based on compression, serialization and outputing the result from many carts to a single one, increasing the reliability and speed of the process. And I’m still kinda surprised by how relatively easy it was. Let’s talk a bit about it. …

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Pico-8 Palette for Dwarf Fortress

On a sudden idea, I wondered how Pico-8’s palette would look in Dwarf Fortress. The result doesn’t look that bad, I’m giving it a spin to see how it looks in game. …

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Some Palette Analysis

Hello. This won’t be a big post, I’m just writing a small blurb as a reason to upload those two Pico-8 “palette analysis”. …

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Wrap'a'Gift

Hello everyone. For the Pico8 Advent Calender Jam 2019, I actually released a game. Yes, you read this sentence correctly, I brought myself to start, plan and finish a game in time and make it pretty. If you don’t know me, that’s quite impressive for my level of laziness. Introducing Wrap’a’Gift, a small rhythm game where you have to not only reproduce the pattern your helper shows you but do it in the same rhythm as the small elf does to wrap the gift like a pro! …

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Pico8 Advent 2019

Hello everyone. Christmas is coming, so children are counting the days until the gift delivery. But why wait until the 24th to enjoy some presents? Why not enjoying the whole month1? Comes in the scene Advent Children calendars. To each day its treat or small toy, an appetizer for what to come. So, some active and awesome people in Pico-8’s community decided once more to offer a game or a small scenery one day, one treat per day and this until the 24th, the big great day. So, let’s introduce the Pico8 Advent 2019, which can you play here or by clicking on the picture I’m providing under this paragraph. …

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Pico-8 Weekly January report

Hello everyone, this blog post is an attempt of a motnhly report of my Pico-8 weeklies. A bit late, though, I planned it to be posted around early February. If you’ve been following me on social networks, you could have seen me posting every Friday a new Pico-8 sketch since the first week of January. But first, I’ll write down a few words about that project. I love Pico-8. It took me some time to get down to make projects on it. It appeared to me more like a curiosity, a fun programming target, but it really shined on me after some time, as I learnt to love Lua through Love2D. I had a weird relationship with Lua beforehand, it felt like hard to get something done and I had a difficult itme to enjoy what I was doing. That’s just part of the past, now. I think I wouldn’t try to make a scene per week if I didn’t enjoy the process, right? …

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A year of Pico-8 sketches

A WIP version of Sphere. One of my favorites sketches.[^1] Hello everyone and happy new year! 2017 has been a hectic year, yet during this year, I got a few good things, such as finally getting a job in gamedev and getting inspired to make Pico-8 sketches. I’m not going to introduce again (beware, french inside) that little fantasy console, but those last months, it got a few updates which sparked a new interest in me to write down some small carts for it. …

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[Pico-8] Epic(o) Coaster? partie 2

Salut à tous! Voici le temps d’une petite mise à jour entre deux arrachage de cheveux sur d’autres projets. J’ai mis en place la mécanique de physique dans mon petit projet pour PICO-8 Et voilà ce que ça donne! Ça, c'était avant le moteur physique, heh. Enfin, là, c’était sans le moteur physique, désolé. Voici le dernier screenshot (pour l’instant): Voilà. C'est jôôôli et ça marche au poil! À part ça, rien de bien méchant sinon aussi la présence du dégradé de transition (une lignée de sprites, rien de bien folichon. Je vais m’attaquer probablement à mettre en place le système de game over ou faire d’autres plateformes ou faire de meilleurs réactions que juste faire clignoter le noir des plateformes. Allez, sur ce, je m’en vais, j’ai du code à programmer! À plus! …

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[Pico-8] Projet sur le pouce

Salut à tous! J’ai eu une idée un peu idiote hier après-midi. Après avoir retouché un peu PICO-8, j’ai eu l’idée de reprendre un des vieux projets que j’ai abandonné des années auparavant par impossibilité technique de le réaliser mais de le refaire sur PICO. Du coup, me revoilà en train de refaire un demake de Epic Coaster. Voilà le bestiau au moment où je vous écris. Donc voilà, on verra ce que ça donne, c’est pas comme si je croulais déjà sous les projets ou obligations. Sur ce, je vous laisse, je vais continuer mes projets à la ***. À plus! …

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