The color quantization was done in post-process (and doesn’t respect the SNES’ limitations). It was made as a reaction to a meme you can check here involving a photo taken of the actual side table invoking the similitude between the table’s design with Earthbound. I actually modeled the side table from scratch with this photo as only reference.
I used Blender’s Workbench rendering engine after seeing MrmoTarius doing the same for mecha GIFs projects but turns out that even a render with Cycles can somewhat look nice. Also as I’m using Blender 3.6, the whole setup can work in realtime thanks to Compositor support in the 3D viewport.