An eye, rendered with heavy dithering in Blender.

One of the multiple works I did with the same basic eye model I did a while ago. This was an experiment with Blender’s then-recent pressure simulation in its cloth simulation system. It’s a bit of a mood, to feel deflated when tired, flabby, shapeless. One variant, with a blue iris, is one of my avatars online. I fixed the palette colors with Aseprite, to make sure it’d follow a specific palette: 1Bit Monitor Glow.