Eye
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An eye, rendered with heavy dithering in Blender.
One of the multiple works I did with the same basic eye model I did a while ago. This was an experiment with Blender’s then-recent pressure simulation in its cloth simulation system. It’s a bit of a mood, to feel deflated when tired, flabby, shapeless. One variant, with a blue iris, is one of my avatars online. I fixed the palette colors with Aseprite, to make sure it’d follow a specific palette: 1Bit Monitor Glow.