Nuclear Voxathrone : prototyping a clone

Hello there. First blog post of 2019, feeling like writing again. This time in english. I’m progressively moving from my native tongue for the lingua franca for multiple reasons -the main one being the desire to hone that skill- and what better subject I could start this year than talking a new project, right, right? A tale of royalties of barren territories Nuclear Throne is among my favorite games. It’s a quick’n’dirty twin-stick shooter in a post-apocalyptical setting where a ragtag band of mutants fight climate and hordes for the long desired and mysterious Nuclear Throne. It has lots of elements from roguelikes, making it a roguelite1 such as permadeath, random level generation and item/loot distribution. It’s a game mostly about guns, guns that spits fire, guns that launches other guns2, guns that shoots bouncing bullets… but also explosives or melee weapons (my favorite, it’s a real pleasure to play Ganonball with every enemy). …