Rétro-Actif

Rétro, blog, prog.

Posts tagged "Lua"

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BW - a post-mortem

07 November 2018

Hello. I'm writing this blog post to mention the fact I'm opening up an old and abandoned project's sources for anyone's curiosity. It was an attempt at porting a Pico8 project to Love2D for now forgotten reasons. It ended up as a sandbox project ...

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A year of Pico-8 sketches

02 January 2018

A WIP version of Sphere. One of my favorites sketches.1 Hello everyone and happy new year! 2017 has been a hectic year, yet during this year, I got a few good things, such as finally getting a job in gamedev and getting inspired to make Pico-8 ske...

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Writing an ECS engine from scratch

10 May 2017

(Note : Désolé pour les francophones, ce billet a pour objectif premier d'être sur un autre site, en anglais.) Entity Component System is an interesting pattern. Instead of thinking a game entity as having data and logic, an ECS pushes you to move...

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